Tuesday, January 18, 2011

Going Through a Dakka-Dakka Phase

The coolest thing about having so many models for my Imperial Guard army and the Leman Russ Demolisher/Punisher/Executioner models that allow me to swap guns is that it allows me to go through a lot of different gaming phases.

I've been through my Pie-Template Phase, a Plasma Phase, a Horde Phase, etc. Now I am going through a Dakka-Dakka Phase.

Right now at 2,000 points I'm fielding all three Punishers with sponson Heavy Bolters. That allows me to spit out 29 S5 shots if I don't move (23 if I do). Even Orks get armor saves against the Punisher cannon, but it is fun as hell when I pull out the dice cup and start loading it up. It is also a lot of fun to shake the side of AV10 and AV11 vehicles to death.
If I had more Punishers, I would take them. But I only have three. So to fill the rest of the 2k list I bring the Arsehole: a Vanquisher with the Pask upgrade.
Of course, the four "Flexi-vets" squads are a requirement in my lists (more on those later this week). And two Banewolves to give my opponent something to shoot at.

Because the Punishers have a low AP and a BS3, it's not what most would consider a "killy" unit. But when used in conjunction with some serious fire discipline and target prioritization (something I lack most of the time), they work very well.

So, here's my Dakka-Dakka 2K list:

2000 Pts - 5th Edition Roster - Dakka List with Vanquisher

HQ: Primaris Psyker (1#, 70 pts)
    1 Primaris Psyker, 70 pts

 Elite: Guardsman Marbo (1#, 65 pts)
    1 Guardsman Marbo, 65 pts

First Squad (11#, 165 pts)
    7 Veteran Squad, 165 pts (Flamer x3)
       1 Veteran Heavy Weapon Team (Missile Launcher)
       1 Veteran Sergeant
       1 Chimera (Pintle Heavy Stubber)

Second Squad (11#, 165 pts)
    7 Veteran Squad, 165 pts (Grenade Launcher x3)
       1 Veteran Heavy Weapon Team (Missile Launcher)
       1 Veteran Sergeant
       1 Chimera (Pintle Heavy Stubber)

Third Squad (11#, 180 pts)
    7 Veteran Squad, 180 pts (Meltagun x3)
       1 Veteran Heavy Weapon Team (Missile Launcher)
       1 Veteran Sergeant
       1 Chimera (Heavy Flamer; Pintle Heavy Stubber)

Fourth Squad (11#, 170 pts)
    7 Veteran Squad, 170 pts (Meltagun x3)
       1 Veteran Heavy Weapon Team (Missile Launcher)
       1 Veteran Sergeant
       1 Chimera (Heavy Flamer)

Fast Attack: Hellhound Squadron (1#, 161 pts)
    1 Hellhound Squadron, 161 pts
       1 Bane Wolf (Smoke Launchers; Multi-Melta; Dozer Blade; Searchlight)

Fast Attack: Hellhound Squadron (1#, 161 pts)
    1 Hellhound Squadron, 161 pts
       1 Bane Wolf (Smoke Launchers; Multi-Melta; Dozer Blade; Searchlight)

Heavy Support: Leman Russ Squadron (1#, 210 pts)
    1 Leman Russ Squadron, 210 pts
       1 Leman Russ Punisher (Heavy Bolter Sponsons x2; Dozer Blade)

Heavy Support: Leman Russ Squadron (2#, 420 pts)
    1 Leman Russ Squadron, 420 pts
       1 Leman Russ Punisher (Heavy Bolter Sponsons x2; Dozer Blade)
       1 Leman Russ Punisher (Heavy Bolter Sponsons x2; Dozer Blade)

Heavy Support: Leman Russ Squadron (1#, 230 pts)
    1 Leman Russ Squadron, 230 pts
       1 Leman Russ Vanquisher (Lascannon; Hunter Killer Missile)
          1 Knight Commander Pask

Validation Report:
 d-1. Formatting: Competition Output; c-1. File Version: 1.12.0.0 For Bug Reports/www.ab40k.org; 1. Guard Regiments: 5th Edition Codex; b-1. Roster Options: Generic Unit, Special Characters; a-1. Scenario: Normal Mission

Roster satisfies all enforced validation rules

Composition Report:
 HQ: 1 (1 - 2)
 Elite: 1 (0 - 3)
 Troops: 4 (2 - 6)
 Fast: 2 (0 - 3)
 Heavy: 3 (0 - 3)

Total Roster Cost: 1997
 Created with Army Builder® - Try it for free at http://www.wolflair.com

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